by Edward
Ashton
My guest today is Edward Ashton author of The End of Ordinary. Be sure to check out his post on world building.
My guest today is Edward Ashton author of The End of Ordinary. Be sure to check out his post on world building.
~~~~~~~~~~~~~
GENRE: Science
Fiction
~~~~~~~~~~~~~
BLURB:
Drew
Bergen is an Engineer. He builds living things, one gene at a time. He's also
kind of a doofus. Six years after the Stupid War -- a bloody, inconclusive
clash between the Engineered and the UnAltered -- that's a dangerous
combination. Hannah is Drew's greatest project, modified in utero to be just a
bit better at running than most humans. She’s also his daughter. Her plan for
high school is simple: lay low and run fast. Unfortunately for Hannah, her
cross-country team has other plans.
Jordan is
just an ordinary Homo-Sap. But don’t let that fool you -- he’s also one of the
richest kids at Briarwood, and even though there isn’t a single part of him that’s
been engineered, someone has it out for him.
Drew
thinks he’s working to develop a spiffy new strain of corn, but Hannah and her
classmates disagree. They think he's cooking up the end of the world. When one
of Drew's team members disappears, he begins to suspect that they might be
right. Soon they're all in far over their heads, with corporate goons and
government operatives hunting them, and millions of lives in the balance.
~~~~~~~~~~~~~
EXCERPT
“So,” I said when I’d picked the last bit of rind
out of my teeth. “What now?”
Nathan shrugged.
“Wait for death, I guess.”
“Huh,” I said. “I see where you’re going with that,
but I was actually hoping you’d have some kind of last-minute escape plan to
present now.”
“Escape plan?”
“Yeah. If this were a vid, this is where you’d
suggest a super-complicated scheme to get out of here. I’d say ‘that’s crazy!’
and you’d say ‘do we have a choice?’ and then we’d do it and it would work
somehow and you would totally be my hero.”
He stared at me, downed the last of his bathtub
water, and stared at me some more.
“So,” I said finally. “Do you, uh… have a plan?”
“No,” he said. “Unless ‘wait for death’ counts as a
plan, I do not have one.”
“Huh.”
I looked down at the lantern, and found myself
wondering if the battery would give out before we did. A shiver ran from the
base of my spine to the back of my neck and down again.
“Hannah?” Nathan said. “Are you, uh…”
I groaned.
“Am I what, Nathan?”
“Are you really gonna eat me?”
I stared at him.
“Seriously?”
He looked away.
“Well, yeah. I don’t mean now. Just… you know…
eventually?”
I dropped my head into my hands.
“No, Nathan. I am not going to eat you.”
“Are you sure? I mean, you might have to, right?”
I stood up, and picked up the lantern.
“You are an odd duck, Nathan. I’m going for a run.”
~~~~~~~~~~~~~
World Building in Science Fiction
Whenever I begin reading a new piece of fiction, there are two questions that I really prefer to have answered as quickly as possible:
1. Where am I?
2. When am I?
Few things are more frustrating than getting half-way through the first chapter of a book and still having no idea whether you’re in the future or the past, on Earth or some alien world. Answering these questions seems like a pretty basic requirement for an author, but getting it done in an unobtrusive and effective way is surprisingly difficult.
Establishing setting is important in all literature, of course, but it’s a bit easier when you’re writing contemporary fiction. Put a view of the Empire State Building in the background and throw in an Eddie Vedder reference, and you’ve let everybody know more or less where and when your story is taking place. World building in science fiction is a much trickier process, carried out in two distinct stages.
Before an author can effectively convey the setting to her readers, she has to have a complete understanding of it herself. This is Stage One. If, for example, you’ve never been to New York City, and you weren’t alive in 1992, you might want to reconsider using the signifiers I mentioned above.
In science fiction, of course, the need for personal experience with the setting is much less urgent. If your rom-com is set in New York in 2092 rather than 1992, you can get away with not knowing contemporary details of the urban landscape, because things may have changed in the interim. You still need to have a clear understanding of what those changes are yourself, though. The Empire State Building has been replaced by the Carrot King’s new palace? That’s okay—but you’d better have a solid picture in your head of what the Orange House looks like, how it was constructed, how the landscape around it has changed to accommodate the new structure, etc.
Oh, and by the way, what’s the structure of our new carrot-based government? Is it a strict monarchy, or does the Carrot King defer to a bicameral legislature? How has society’s structure changed? Are vegans now hunted pariahs? These details will impact your plot, and you need to know them before you start writing.
It’s possible, of course, to take this stage of the process too far. You don’t need to invent a grammatically complete language for the carrots, or write a carrot-based Silmarillion to explain the last five thousand years of carrot civilization. Do, though, make sure you understand the broad outlines. If the Carrot King has a court of nobles in Chapter 1, then gets impeached by congress in Chapter 12, someone is going to notice.
Once Carrotopia is fully fleshed out in your skull, you need to convey enough information about its appearance, mores, and history to your reader to allow him to fully appreciate all that pre-thinking you did. This is Stage Two, and it’s a tricky one. It’s very tempting to start a science fiction story with a lengthy description of the world you’ve created. Please, please do not do this. It’s boring, and very much the mark of an amateur. Don’t think you can hide your info dump in dialog, either. Starting a book with a conversation between two characters about details of their society that both of them would obviously know and have no reason to discuss with one another is another absolute show-stopper.
So, how do you go about getting your reader oriented without boring him to tears? Well, for some masterful examples, check out Startide Rising, by David Brin, A Deepness in the Sky, by Vernor Vinge, or Ancillary Justice, by Ann Leckie. All these books are set far in the future and far from Earth, and all manage to convey their settings effectively while also yanking the reader into the story by his lapels. In general, though, there are a few simple techniques that you can use to get this done:
• Convey setting through action. This should be your go-to method in almost every case. If your story opens with your protagonist racing along the waterfront, Statue of Liberty in the distance, pursued by carrot stormtroopers, you’ve gone a long way toward letting your reader know where he is.
• Convey setting through dialog. Wait, didn’t I just say not to do this? Yes. Yes I did. However, this is in fact a tool in the bag. You just need to use it sparingly, and with caution. It’s okay for one character to explain some important detail about carrot society to another as long as (1) the second character would have no way of knowing this detail (for example, because he is extremely dumb) and (2) the explanation of this detail is organic to the action (for example, because the second character is about to eat a salad.)
• Convey setting through exposition. Included here for the sake of completeness, but this is the break-glass-only-for-emergency option. Neal Stevenson can get away with this. You probably can’t.
A big part of the reason that writing science fiction is so much fun is that, as an author, you get to flat-out make stuff up. With great power comes great responsibility, though, and it’s important to remember that you have a solemn obligation not to leave your reader either bored or bewildered. It’s a fine line to walk, but if you can pull it off, the rewards are endless.
I mean that metaphorically, of course. The financial rewards for a science fiction writer have a very limited and well-defined end.
Still a lot of fun, though.
~~~~~~~~~~~~~
AUTHOR Bio and
Links:
Edward
Ashton lives with his adorably mopey dog, his inordinately patient wife, and a
steadily diminishing number of daughters in Rochester, New York, where he
studies new cancer therapies by day, and writes about the awful things his
research may lead to by night. He is the author of Three Days in April, as well
as several dozen short stories which have appeared in venues ranging from the
newsletter of an Italian sausage company to Louisiana Literature and Escape
Pod.
You
can find him online at edwardashton.com.
Twitter:
@edashtonwriting
Facebook:
Edward Ashton Writing
Tumblr:
Smart-as-as-bee
Amazon
Buy Link – The End of Ordinary: https://www.amazon.com/End-Ordinary-Novel-Edward-Ashton-ebook/dp/B01N7JTHB6/ref=asap_bc
Amazon
Back List: Amazon Buy Link books:
https://www.amazon.com/Edward-Ashton/e/B013MMTI1E/ref=sr_tc_2_0?qid=1494619770&sr=8-2-ent
~~~~~~~~~~~~~
Edward will be awarding a
14 Ounce Nalgene—filled with candy corn! & 1 VeryFit Smart Band (US only)
to a randomly drawn winner via rafflecopter during the tour.
Be sure to visit the other blogs on the tour:
July 17: Lisa Haselton's Reviews and Interviews
July 18: Rogue's Angels
July 19: BooksChatter
July 20: The Avid Reader
July 21: Fabulous and Brunette
July 24: Writers and Authors
July 24: Jennifer Macaire, Tell me a Story -
July 25: Sharing Links and Wisdom –
July 25: Kit 'N Kabookle
July 26: T's Stuff –
July 27: Long and Short Reviews
July 28: Laurie's Thoughts and Reviews
July 31: The Reading Addict
August 1: Queen of All She Reads
August 2: Mixed Book Bag
August 3: Casey M's Corner
August 4: Readeropolis
2 comments:
Thanks so much for hosting me today.
I enjoyed hearing your take on world building
Post a Comment